
Counter-strike
In 2017, I began making maps for my favorite game, Counter-Strike: Global Offensive, and have since started many projects within Valve's Hammer World Editor. Currently, due Valve's move to Source 2 for Counter-Strike 2 and my computers hardware limitations, I am unable to gather more recent screenshots of my maps.
August 2024 Update
I have recently upgraded my PC and am in the process of porting all my projects over to CS2.




01
de_rubbish
A full size 5v5 defuse map located in an old desert compound, inspired by de_fire.
Release TBD
Under Construction
02
de_inf2
A full size 5v5 defuse map taking style from Inferno and convention from Mirage and Cache.
Release TBD
Under Construction




03
Yard wingman
My first attempt at a wingman map, taking place in a factory yard, inspired by Train
Released 08.17.2020
04
Abandoned warehouse
Making 1v1 maps is a rite of passage for aspiring mappers, no? Well Abandoned Warehouse is my favorite attempt at one, inspired by a paintball 1v1 map I used to play with a friend.
Released: 01.22.2018




05




dm dust triangle
This map, build to be a deathmatch map, holds a very special place in my heart. Initially started to help me learn angles and experiment with the new Dust 2 props, I ended up learning a lot about environmental design with this project.
Released 12.13.2017
06
cnnrbombmap
"Sucking at something is the first step to being sorta good at something", and thats exactly what this map is. A tiny one site defusal map, but my first ever map.
Released 06.23.2017
