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Counter-strike

In 2017, I began making maps for my favorite game, Counter-Strike: Global Offensive, and have since started many projects within Valve's Hammer World Editor. Currently, due Valve's move to Source 2 for Counter-Strike 2 and my computers hardware limitations, I am unable to gather more recent screenshots of my maps.

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August 2024 Update

I have recently upgraded my PC and am in the process of porting all my projects over to CS2.

01

de_rubbish

A full size 5v5 defuse map located in an old desert compound, inspired by de_fire.

 

Release TBD

Under Construction

02

de_inf2

A full size 5v5 defuse map taking style from Inferno and convention from Mirage and Cache.

 

Release TBD

Under Construction

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03

Yard wingman

My first attempt at a wingman map, taking place in a factory yard, inspired by Train

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Released 08.17.2020

Workshop Link

04

Abandoned warehouse

Making 1v1 maps is a rite of passage for aspiring mappers, no? Well Abandoned Warehouse is my favorite attempt at one, inspired by a paintball 1v1 map I used to play with a friend.

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Released: 01.22.2018

Workshop Link

05

dm dust triangle

This map, build to be a deathmatch map, holds  a very special place in my heart. Initially started to help me learn angles and experiment with the new Dust 2 props, I ended up learning a lot about environmental design with this project.

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Released 12.13.2017

Workshop Link

06

cnnrbombmap

"Sucking at something is the first step to being sorta good at something", and thats exactly what this map is. A tiny one site defusal map, but my first ever map.

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Released 06.23.2017

Workshop Link​

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© 2024 by Connor Langefels.

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